Scenes: Roman Taberna

Isometric views (Marmoset Toolbag 3).

Isometric views (Marmoset Toolbag 3).

Isometric views (Marmoset Toolbag 3).

Isometric views (Marmoset Toolbag 3).

Front view (Unreal Engine 4).

Front view (Unreal Engine 4).

1st room (Unreal Engine 4).

1st room (Unreal Engine 4).

1st room (Unreal Engine 4).

1st room (Unreal Engine 4).

1st room (Unreal Engine 4).

1st room (Unreal Engine 4).

2nd room (Unreal Engine 4).

2nd room (Unreal Engine 4).

2nd room (Unreal Engine 4).

2nd room (Unreal Engine 4).

2nd room (Unreal Engine 4).

2nd room (Unreal Engine 4).

2nd room (Unreal Engine 4).

2nd room (Unreal Engine 4).

2nd room (Unreal Engine 4).

2nd room (Unreal Engine 4).

Work made for Thesis S.r.l.
I had the task of creating (modeling, texturing, composing) this whole ancient Roman tavern scene - based on archaeological references and reconstructions - in UE4 for the 'Time Machine' VR application.
All 3D models are made by me (except for food taken from textures.com) in Blender.
Highpoly to lowpoly baking was made in Substance Painter.
Base architectural materials - floors, walls, surfaces - were done in Substance Designer and then imported and blended in Painter.
Here are some screenshots.