Work made for Thesis S.r.l.
I had the task of creating (modeling, texturing, composing) this whole ancient Roman tavern scene - based on archaeological references and reconstructions - in UE4 for the 'Time Machine' VR application.
All 3D models are made by me (except for food taken from textures.com) in Blender.
Highpoly to lowpoly baking was made in Substance Painter.
Base architectural materials - floors, walls, surfaces - were done in Substance Designer and then imported and blended in Painter.
Here are some screenshots.