Assets: 'VIRTUAL BOX'

The 'Virtual Box' closed / open (Marmoset Toolbag 3).

The 'Virtual Box' closed / open (Marmoset Toolbag 3).

The 'Virtual Box' close-up (Marmoset Toolbag 3).

The 'Virtual Box' close-up (Marmoset Toolbag 3).

The 'Virtual Box' (Marmoset Toolbag 3).

The 'Virtual Box' (Marmoset Toolbag 3).

The 'Virtual Box', other vies (Marmoset Toolbag 3).

The 'Virtual Box', other vies (Marmoset Toolbag 3).

Blackboard (Marmoset Toolbag 3).

Blackboard (Marmoset Toolbag 3).

The 'Virtual Box' scene (Unreal Engine 4).

The 'Virtual Box' scene (Unreal Engine 4).

The 'Virtual Box' scene (Unreal Engine 4).

The 'Virtual Box' scene (Unreal Engine 4).

The 'Virtual Box' scene (Unreal Engine 4).

The 'Virtual Box' scene (Unreal Engine 4).

Made for THESIS S.r.l. in May 2017 for the 'Virtual Box', a UE4 VR application meant to be placed in museums: with visor and touch controllers, visitors can handle and see closer a selection of archaeological artefacts which normally are kept in closed showcases. Pushing left/right buttons makes the box to open and pass from one artefact to the other. Informations pop-up on the side blackboards.
Modeled in Blender and textured in Substance Painter.
Red-figured vase made by Michele Carbone.