Excited to share my work as Lead Material Artist at Funcom on the recently released Dune: Awakening, where I developed and maintained numerous Master Materials and their look-dev instances used on various asset types across the game.
One highlight is the material shader used on minerals, ores, and crystals — surfaces that players can mine to gather raw resources.
The tileable textures were created by the Material Art Team (Gauthier Bassée, Pauline Boiteux, Tony Cuni, and myself), with additional work from the Virtuos outsourcing team, while the 3D meshes were modeled by Jakob Bergersen and Paweł Urbański.
Finally, I focused on the material definition, surface behavior, and overall visual identity of these assets, working under the art direction of Gavin Whelan.
Hope you enjoy this glimpse into our work!
https://www.artstation.com/plugandbug
https://www.artstation.com/jappluz
https://www.artstation.com/tonycuni
https://www.artstation.com/jakobbergersen
https://www.artstation.com/raider
©2025 Legendary. (Artwork created under license to Funcom Oslo AS)