4+ years of experience as Texture / Environment / Prop Artist (Freelancer and full-time employee) with a fast learning curve and a keen eye for details.
Mainly focused on real-time solutions, such as gaming and VR applications. Task-driven and problem solver with a strong desire to work in a team with which constructively share hints, skills, satisfactions and frustrations.
Main softwares used: Blender, Zbrush, Substance Painter, Substance Designer, Unreal Engine 4. Basic knowledge in photogrammetry.
Videogames lover, roleplaying games, board games, Magic: the Gathering player. Music absiduous listener. Comics and books reader, interested in ancient history, astronomy, and natural history.
Last but not the least, I'm a post-degree specialized archaeologist (6+ years work experience).
Texture / Environment / Prop Artist for VR games/applications made in Unreal Engine 4.
Modeling and texturing of new assets or retexturing/optimization of older ones.
Interiors Modeling and Rendering for third-party clients.
3D Modeling, texturing and rendering/videomaking about Cultural Heritage monuments/artifacts
Products were used as still images in didactical contents in local museums or as didactical videos
- Archaeological stratigraphic excavations;
- Archaeological field surveys;
- Archaeological supervision during construction excavations;
- Specialized studies on ancient metal artifacts;
- GIS Applications;
- Didactical projects about Cultural Heritage.
GIS Technician for environmental planning in the regional project called "Nuovo Piano Paesaggistico
Territoriale della Regione Puglia".