8+ years of experience as Texture / Environment / Prop Artist, with a fast learning curve and a keen eye for details.
Task-driven and problem solver with a strong desire to work in a team with which constructively share hints, skills, satisfactions and frustrations.
Worked, as outsourcer in Elite3d (Valencia, Spain), at AAA titles such as Cyberpunk 2077, Forza Horizon 5 and Horizon: Call of the Mountain. Later worked in development as Senior Material Artist at the new IP from 31st Union (owned by 2K).
Currently working as Associate Lead Material Artist at Funcom ZPX for Dune: Awakening game.
Main softwares used: Blender, Zbrush, Substance Painter, Substance Designer, Unreal Engine 4-5.
Videogames lover, roleplaying games, board games, Magic: the Gathering player. Music absiduous listener. Comics and books reader, interested in ancient history, astronomy, and natural history.
Last but not the least, I'm a post-degree specialized archaeologist (10+ years work experience).
Texture / Environment / Prop Artist for VR games/applications made in Unreal Engine 4.
Modeling and texturing of new assets or retexturing/optimization of older ones.
Interiors Modeling and Rendering for third-party clients.
3D Modeling, texturing and rendering/videomaking about Cultural Heritage monuments/artifacts
recontructions.
Products were used as still images in didactical contents in local museums or as didactical videos
during exhibitions.
- Archaeological stratigraphic excavations;
- Archaeological field surveys;
- Archaeological supervision during construction excavations;
- Specialized studies on ancient metal artifacts;
- GIS Applications;
- Didactical projects about Cultural Heritage.
GIS Technician for environmental planning in the regional project called "Nuovo Piano Paesaggistico Territoriale della Regione Puglia".