Work made for THESIS S.r.l. in September-December 2016.
I had the task of composing the whole environment (landscape, vegetation, rock&wood assets, shaders) in UE4 for the releasing of our 'Time Machine' VR application. Here are some screenshots.
The scene was mainly made with assets&materials from the Megascans library. Plants and trees were made in SpeedTree using Megascans atlases.
Working Team composed of: Domenico Guaccero (programming), Michele Carbone (Visual Effects), Fabio Manucci (dinos modeling/texturing/animating).