Scenes: 'TOMBA DELLE DANZATRICI'

'Tomba delle Danzatrici' (Ruvo di Puglia)

Oblique views (Marmoset Toolbag 3).

Oblique views (Marmoset Toolbag 3).

Top view (Marmoset Toolbag 3).

Top view (Marmoset Toolbag 3).

Close-up view (Marmoset Toolbag 3).

Close-up view (Marmoset Toolbag 3).

Close-up view (Marmoset Toolbag 3).

Close-up view (Marmoset Toolbag 3).

Close-up view (Marmoset Toolbag 3).

Close-up view (Marmoset Toolbag 3).

Outside view (Marmoset Toolbag 3).

Outside view (Marmoset Toolbag 3).

Outside view (Marmoset Toolbag 3).

Outside view (Marmoset Toolbag 3).

Node tree in Substance Designer.

Node tree in Substance Designer.

First three maps made in Illustrator --> last two maps generated in Substance Designer.

First three maps made in Illustrator --> last two maps generated in Substance Designer.

Made for Al.T.A.I.R. S.r.l. in January 2017.
3D reconstruction of the 'Tomba delle Danzatrici' (Tomb of the Dancers) from Ruvo di Puglia (Italy) made for the didactic video playing at the 'Le ambre della Principessa' exhibition (Palazzo Leoni Montanari, Vicenza, Italy).
All modeling is made in Blender, while texturing was made mostly in Substance Designer.
The complex painted decoration was obtained starting from the hi-res photos of the surviving fragments which were vectorialized in Illustrator and integrated with the missing parts. For each portion of this long paiting were made 3 maps: Area base flat color, Shapes ID Mask and Shapes Contour. These maps were placed in Substance Designer in a custom node tree that use these informations to create a Fresco-like effect from the starting images.
All renders and videos taken for this project were made in Marmoset Toolbag 3.
Finally, video editing was made in Blender (I hope to upload it asap).